Sunday, January 13, 2013

3. ARKHAM CITY by Paul Dini and Carlos D'Anda


As the official prequel of  the hit video game of the same name, this graphic novel by Paul Dini and Carlos D'Anda bridges the gap between Batman: Arkham Asylum and its sequel, Batman: Arkham City. With the riot in Arkham Asylum over, Quincy Sharp takes the long-coveted position of Mayor and decides to wall off one section of Gotham City and turn it into a Arkham City, where the criminal and evil-doers can build their own society. The Caped Crusader, realizing that there is someone pulling Sharp's strings, decides to intervene. 

The plot of this graphic novel is quite well-written, though any major action is deferred so as to not preempt the game. As a lead-in, the graphic novel succeeds in three things: (1) bridging the storylines of Arkham Asylum and Arkham City, (2) exciting those who have not played the game yet or shedding light on certain aspects of the game's plot for those who have played the game, and (3) provide Batman-styled action and intrigue. 

The artwork was very good. Balancing the use of darkness and light, the comic panels were dark and gritty enough to capture the essence of a Batman comic yet bright enough to be eye-catching and exciting. 

While this graphic novel was not the best Batman graphic novel I've read, it is a great read for all the fans of the Caped Crusader and the video games. 

Until always,

Lemonjuicesodapop

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